C++ / UE5
Gameplay systems, GAS, AI behavior.
Gameplay programmer
Unreal Engine 5 and C++ for gameplay. Python and AWS by day. Currently shipping a stealth game and a multiplayer prototype.
Gameplay systems, GAS, AI behavior.
Tooling, automation, AI pipelines.
EC2, Lambda, DynamoDB, S3.
SQL Server, modeling, reporting.
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I'm a self-taught developer working across game development and cloud engineering.
By day I build Python services and data pipelines on AWS. Outside of work I write C++ and Unreal Engine 5, chasing a role as a gameplay programmer. Most of what I know came from shipping things and breaking them first.
Got a role, a project, or just want to talk shop? Drop me a line.